Tel'Valar

Bringing order from chaos- that is the mission of Tel'Valar. Without the extensive legal code crafted and enforced by Tel'Valar, society would crumble, transforming Tal En'Estela into a field of rubble where the chaotic and the evil  do whatever they please. Tel'Valar carry this weighty responsibility with stoic pride, and they perform their work of legislation, investigation, and enforcement with steely determination.

Clad in shining armor and fueled by righteous zeal, the soldiers of the Tel'Valar take up steel against the corruption and lawlessness that gnaw at the soul of Tal En'Estela. Combining the force of law with the military strength to back it up, Tel'Valar work to forge Tal En'Estela into a just society, a safe and healthy community for all. From garrisons throughout the sprawling city, disciplined, stalwart soldiers a re dispatched to stand firm their nefarious foes.

The first guildmaster of Tel'Valar was an Archangel named Gadweth. He was the co-author of the original Nostweda, the Guildpact. Tel'Valar was meant to carry on his legacy by serving as the legislative body of Tal En'Estela. Gadwethserved as the guild-master for almost fice thousand years. Avaltira, the current angelic guildmaster, is the third Archangel to hold that title.

Inside Tel'Valar
Tel'Valar is supported by four branches, called columns; Tel'Feng (The Arrow), Tel'Lamba (The Hammer), Tel'Tektes (The Chisel), and Tel'Umbas (The Shield).

Lesser Angels occupy the highest tier of Tel'Valar's hierarchy. Each acts as a Hera (Major), also called a Vard (Chief), of the four columns and form the Canvard, which advises the guildmaster, Avaltira. Their opinions and advice are deeply respected in the guild, though the angels aren't above engaging in the machinations of mortal politics.

From the perspective of the average Tel'Valar soldier, the Angels embody the ideals the Boros hold dear. Few mortal soldiers gain admission into the presence of the Canvard leaders, but Feng angels fight at the forefront of their legion's ranks, and form strong friendships with mortals under such life-and-death circumstances. Valar paladins are the members most likely to converse with the angels, and be charged with implementing their plans.

Tel'Feng (The Arrow)
The Feng are the warriors, who protect the citizens of Tal En'Estela from external threats. They are the militia who are employed by Political figures to fight enemies.

Tel'Lamba (The Hammer)
The Lamba are the judges and the extensive legal apparatus surrounding them. It is tasked with adjudicating and arbitrating the effects of the law. The column employs legal aides, pages, librarians, experts on precedent, advocates for the accused, public prosecutors, and judges. They examine the evidence provided by the Umbas, and objectively determine if the accused are guilty or innocent.

Tel'Tektes (The Chisel)
The Tektes column writes and enacts the laws of Tal En'Estela, involving the efforts not just of designated legislators, but also a network of bureaucrats: aids, writers, researchers, lobbyists, clerks, and so on. Tel'Tektes drafts proposed laws, confirms or rejects nominations for the Hera, and has the authority to declare war. This branch includes representatives who act on behalf of the wishes of the citizens of Tal En'Estela that they represent. They petition the Haran Namar (Supreme Judge), Avaltira, who will hear their requests and instruct the other branches of the guild to act according to his verdict.

Tel'Umbas (The Shield)
The Umbas column is focused on defending the citizens of Tal En'Estela from internal threats. They work as the guards, police, and detectives for the city. They respond to civilian complaints to enforce the law. This column is also venturing into the work of managing surveillance and precognition.

Goals of Tel'Valar
Whenever criminals exploit others, petty tyrants make grabs for power, or violence erupts and leaves devastation in its wake, Valar soldiers are there fighting to make things right. Tel'Valar's ultimate goal is the perfection of society.

They want to protect the people of Tal En'Estela, and foster a community of peace and harmony. A society's values, they contend, are reflected in the laws it creates. Something is good if it is lawful. To Tel'Valar, the highest virtue is a society built on stability and order, and the guild's elaborate system of laws is structured to prevent wrongdoing first and foremost, even at the expense of certain liberties. Tel'Valar can act as a benevolent proactive force that keeps evildoers in check, but it can also act as an oppressive bureaucratic force that stifles freedom and express, ion.

Tel'Valar embraces the belief that society in Tal En'Estela has come too far to succumb to chaos. Civilization can be saved only through the guidance of a strong, safety-focused government. In the mind of Tel'Valar, the threat of chaos is imminent. They believe it is time to face facts and do whatever is necessary to protect the people and preserve the force of law.

Tel'Valar, as always, see agents of disorder as their greatest enemies. They have cracked down on Tel'Tapatenda and imposed a variety of creatively written laws outlawing that guild's presence in as many public places as possible.

Rank 1: Kevwar (Private)
Prerequisites: Renown 3 or higher with this guild.

Tel'Valar scouts, typically Sinyar Etharim (Specialist Inspectors), will recruit those who have displayed traits, talents, skills, etc that Tel'Valar see as useful. The duties of a Kevwar varies, depending on the column they've been hired by.

Your salary at this rank is 10 gp per tenday, which will be enough to maintain a Modest lifestyle if you live outside of the Garrison. If you choose to live in the Garrison, half of your salary will cover the cost of a Private Room in Shared Small Quarters.

Feng Kevwar (Arrow Private)
Each Kevwar of the Feng spends their time training, learning the combat techniques Tel'Valar has implemented. They spend most of their time honing physical strength and martial prowess.

Lamba Kevwar (Hammer Private)
At this level, each Kevwar in the Lamba works as a member of the jury. They attend hearings, listen to the evidence and form objective conclusions, and work together to determine if the accused are innocent or guilty. They don't read any court documents, or research anything involved with the case while it is in process. Their task is to be as objective as possible.

Tektes Kevwar (Chisel Private)
The Kevwar Tektes work in their precinct's legislative offices. Their job is to work directly with the public. They hear the complains, ideas, concerns, etc of the citizens in their neighborhood. These also include petitions to review a decision of a court. Their job is to decipher which complaints are worth implementing legislature to change, and which aren't. They draft up a report and pass it along to the precinct's Tin'tnar. They also facilitate precinct elections for the next term's Tin'tarim.

Umbas Kevwar (Shield Private)
An Umbas Sinyar will employ the Kevwar Umbas to help with some of the more tedious parts of the cases they are working on. Kevwar Umbas will be asked to interview suspects and victims, search crime scenes, stake out assigned locations or persons, etc. Their job is to find Clues and collect evidence, to hand over to the Sinyar assigned to the case.

Rank 2: Sinyar (Specialist)
Prerequisites: Rank 1 and renown 10 or higher with this guild

Once your mettle has been tested, you are promoted from Kevwar to Sinyar. Your direct report will be an Ohtatyar above you, who delegates goals to the Sinyarim in their command. It's the Sinyars job to figure out the tactics needed to accomplish those goals.

Your salary at this rank is 20 gp per tenday, which will be enough to maintain a Comfortable lifestyle if you live outside of the Garrison. If you choose to live in the Garrison, half of your salary will cover the cost of a Private Room in Private Small Quarters.

Feng Sinyar (Arrow Specialist)
When you undertake a mission on the Valar's behalf that requires military strength, a squad of 1d4 Kevwar Feng soldiers accompany and assists you for the duration of the mission. They will not accompany you or venture themselves into dangerous circumstances. You can also take one Feng Charm with you.

Arquen (Knight)
''Prerequisites: Must have been a Feng Kevwar, ranked 2 with Tel'Valar, and appointed by the Hesto Arquen. ''

You are given a special key that gives you access to Tel'Valar's stables. You are able to use a Warhorse for and trained in mounted combat. Using the Warhorse for personal matters is a significant violation of regulations

Ohtar (Soldier)
Prerequisites: Must have been a Feng Kevwar, ranked 2 with Tel'Valar, and appointed by the Hesto Ohtar.

You continue your combat and strategy training. You will be called upon for any tasks requiring military strength that your reigning Hesto Ohtar assigns to your squadron.

Vily'Arquen (Sky Knight)
Prerequisites: Must have been a Feng Kevwar, ranked 2 with Tel'Valar, and appointed by the Hesto Vily'Arquen.

Vily'Arquen mounted on Vily Rocs patrol the skies above Tal En'Estela - a regular reminder of Tel'Valar and their concern for justice. If you meet the prerequisites, you can become a Vily'Arquen, assuming no official objects. You are assigned a Vilya Roc (Sky Roc) to use as a mount when carrying out your guild responsibilities. Using the Roc for personal matters is a significant violation of regulations

' Lamba Sinyar (Hammer Specialist)'
When you undertake a case on the Valar's behalf that requires extra clerical work, you can employ 1d4 Kevwar Lamba to do basic note-taking, filing, research etc or you. They will not accompany you or venture themselves into dangerous circumstances. You can also take one Lamba Charm with you.

Namar (Judge)
Prerequisites: Must have been a Lamba Kevwar, ranked 2 with Tel'Valar, and appointed by the Vard Namar.

When those who are in Tel'Lamba are promoted to Sinyar, they are now the judges of Tal En'Estela. A Namar presides over a courtroom, hearing evidence, making decisions on motions, instructing juries and making rulings. The Namar is responsible for assuring the law is followed and carried out in every case. Namar also read through court documents and may research legal issues.

Tektes Sinyar (Chisel Specialist)
After earning enough renown as a Kevwar Tektes to be promoted to a Sinyar, they're eligible to run in the next election to act as a Tin'tarim for their precinct.

Tin'tarim (Precinct Representatives)
Prerequisites: Must have been an Kevwar Tektes, ranked 2 with Tel'Valar, and elected by the people of their precinct..

Each precinct within Tal En'Estela votes every 50 years to elect seven individuals of Tel'Valar's Tektes branch to represent their interests and needs. While their term may last 50 years, there is no limit to how many terms they may serve. The Tin'tarim of each precinct goes through the reports the Kevwar Tektes in their office submit, sorting which are worth drafting legislature for change, and which aren't. They draft a bill proposal and submit it to the Or'tarim of their district. They review and submit any petitions to review a decision of a court.

They also vote every 100 years on which seven individuals shall act as their district's Or'tarim.

When you respond to a complaint that requires extra clerical work, you can employ 1d4 Kevwar Tektes to do basic note-taking, filing, research, etc or you. They will not accompany you or venture themselves into dangerous circumstances. You can take one Tektes Charm with you.

Umbas Sinyar (Shield Specialist)
When you undertake a case on the Valar's behalf that requires extra legwork, you can employ 1d4 Kevwar Umbas to do basic searching, interviews, and stake outs to discover Clues and collect evidence for you. They will not accompany you or venture themselves into dangerous circumstances. You can take one Umbas Charm with you.

Ethar (Inspector)
Prerequisites: Must have been an Umbas Kevwar, and appointed by the Hesto Ethar.'

If you meet the prerequisites, you can apply to join the elite soldiers of the Etharim. This special order serves as a combination of military police and military intelligence, giving it a fair degree of independence within the guild. Its members scout the activities of other guilds to assess their strength and predict potential threats, and they sometimes activate squads to defuse threats before they grow more serious. The Ethiarim also help root out spies and leaks within the legion.

Secondarily, the Etharim is responsible for policing the ranks of the guild. When members get carried away by their zeal and break the law or abuse their authority, the Etharim take on the tasks of investigating, apprehending, and punishing the malefactors. Similarly, if members of the guild disappear (involuntarily or otherwise), Etharim agents are typically the ones called to investigate.

You'll be given a bonus for each you report you submit.

Haldad (Watchman)
Prerequisites: Must have been an Umbas Kevwar, ranked 2 with Tel'Valar, and appointed by the Hesto En'Tel'Halde.

A Haldad's job is to patrol the streets of Tal En'Estela, keeping a watchful eye on the citizens and making sure you stop/report anyone who violates the law.

You'll be given a bonus for each you report you submit.

Kestar (Detective)
Prerequisites: Must have been an Umbas Kevwar, ranked 2 with Tel'Valar, and appointed by the Hesto Kestar.

Each Kestar responds a mix of civilian complaints and reports from Haldads. Their job is to use Clues to discover each suspects: They must gather evidence to prove the suspect guilty, and present it to the Namar who will determine the suspect's guilt and punishment.
 * Motive to commit the crime (for example, financial gain or to seek revenge)
 * Means to commit the crime (including tools and physical capabilities)
 * Opportunity to commit the crime (including being at the crime scene at the time of the offence)

You'll be given a bonus for each case you solve, with increasing amounts based on the difficulty of the case.

Zigyar (Lawmage)
Prerequisites: Must have been an Umbas Kevwar, ranked 2 with Tel'Valar, and appointed by the Hesto Zigyar.

As a spellcaster in the Tel'Valar, you use your magic to compel or restrain malefactors and scofflaws (perhaps as a wizard specialized in the School of Enchantment). You might also use your magic to protect Azorius soldiers and innocent bystanders from harm (perhaps as a wizard specialized in the School of Abjuration or as a cleric of the Order Domain.

Apekyar (Precognition Mage)
If you are a spellcaster with some ability to glimpse the future (perhaps a wizard specialized in the School of Divination or a cleric of the Knowledge Domain), you can use this ability to try to prevent crime before it occurs, serving as a precognitive mage. These mages occupy a small niche on the periphery of the guild, and the guild hasn't developed a bureaucratic structure to accommodate them, so they advance through the same ranks as Zigyar.

Rank 3: Ohtatyar (Sergeant)
Prerequisites: Rank 2 and renown 25 or higher with this guild

Your salary at this rank is 40 gp per tenday, which will be enough to maintain a Wealthy lifestyle if you live outside of the Garrison. If you choose to live in the Garrison, half of your salary will cover the cost of a Private Room in Private Large Quarters.

Feng Ohtatyar (Arrow Sergeant)
Prerequisites: Must have been a Sinyar Arquen, nominated by Tel'Kano En'Tel Feng, and approved by Tel'Ru'tarim.

The Ohtatyar of Feng assume the leadership of one of the major garrisons of the Tel'Feng. In this role, you are advised- and ordered around- by Hera angels. You are in regular communication with Guildmaster Avaltira, who places you in charge of a major guild initiative. They might be tasked with improving recruitment, developing a plan for dealing with Runya'edhel (Flame Elves ) infiltration, or collaborating with the Tel’Ontar to develop new weaponry for Tel'Valar soldiers.

When you undertake a mission on the Valar's behalf that requires military strength, a squad of 2d6 Kevwar Feng soldiers accompany and assists you for the duration of the mission. These individuals remain with you until the mission ends. You can also take two Feng Charms with you.
 * Hesto Arquen (Captain Knight)
 * Hesto Ohtar (Captain Soldier)
 * Hesto Vily'Arquen (Captain Sky Knight)

' Lamba Ohtatyar (Hammer Sergeant)'
Prerequisites: Must have been a Sinyar Namar, nomiated by Tel'Kano En'Tel Lamba, and approved by Tel'Ru'tarim.

Vard Namar (Chief Judge)
The Ohtatyar of Lamba assume responsibility of being lead judicial administrative of one of the major multijudge courts of Tel'Lamba. The Vard Namar oversees the day to day operations of that court, ensuring the Sinyar Namar are upholding Tel'Valar standards..Occasionally they will take on high-profile cases themselves. In this role, you are advised- and ordered around- by Hera angels. You are in regular communication with Guildmaster Avaltira, who places you in charge of a major guild initiative. They might be tasked with improving recruitment, developing a plan for dealing with Tel'Tapatenda activity, collaborating with Aist-Erume'rauko to rehabilitate convicts, or working with Tel'Sintar to do research for their cases.

When you undertake a legislative task on the Valar's behalf that requires extra clerical work, you can employ 2d6 Kevwar Lamba to do basic note-taking, filing, research etc or you. These individuals will stay with you until your case is done. You can also take two Lamba Charms with you.

' Tektes Ohtatyar (Chisel Sergeant)'
When you undertake a legislative task on the Valar's behalf that requires extra clerical work, you can employ 2d6 Kevwar Tektes to do basic note-taking, filing, research etc or you. If you depart on a diplomatic mission on behalf of Tel'Valar, you can take 2d6 Kevwar Feng with you for your protection. These individuals will stay with you until your case is done. You can take two Tektes Charms with you.

Or'tarim (District Representatives)
Prerequisites: Must have been a Sinyar Tel'Tin'tar, and elected by the Tel'Tin'tarim of their district.

Every 100 years, the Tin'tenar of each district vote on elect seven individuals they want to act as their district's Or'tarim to represent their districts needs and desires. While their term may last 100 years, there is no limit on how many terms they may serve. The Or'tarim of each district reviews all of the bills submit by the Tin'Tarim of their district. They vote on which to pass or veto, and make any edits or changes they deem necessary. Once finished, they then pass the approved and revised bill to the Ru'tare. They review and submit any petitions to review a decision of a court.

They also vote every 500 years on which seven individual shall act as Tal En'Estela's Ru'tarim'''. '''

Ovastarim (Diplomats)
''Prerequisites: Must have been an Tel'Tin'tarim, and elected by Tel'Ru'tarim. ''

Tel'Valar are known for their measured, patient speech, and the Ovastarim are the primary voice through which the Tel'Valar communicates with the other guilds and the citystates outside of Tal En'Estela. They serve as an emissary from the Tal En'Estela to another cities and guilds, working to settle trade or territorial agreements, temporary alliances, and the like. They often the task of securing the support of key diplomats for a particular piece of legislation or treaty.

They often consult with Tel'Sintar to do research about the foreigners they plan do do business with.
 * Mitya'Ovastar (Internal Diplomat)
 * Etya'Ovastar (Foreign Diplomat)

Umbas Ohtatyar (Shield Sergeant)
Prerequisites: Must have been an Umbas Sinyar, nominated by Tel'Kano En'Tel Umbas, and approved by Tel'Ru'tarim.

The Ohtatyar of Umbas assume the leadership of one of the major offices of the Tel'Umbas. The Ohtatyars are tasked with inspecting and overseeing the functions of, and delegate cases to, the Umbas Sinyar working in their office. Occasionally they will take on high-profile cases themselves. In this role, you are advised- and ordered around- by Hera angels. You are in regular communication with Guildmaster Avaltira, who places you in charge of a major guild initiative. They might be tasked with improving recruitment, developing a plan for dealing with Tel'Tapatenda activity, or collaborating with Aist-Erume'rauko to rehabilitate convicts.

When you undertake a case on the Valar's behalf that requires extra legwork, you can employ 2d6 Kevwar Umbas to do basic searching, interviews, and stake outs to discover Clues and collect evidence for you. These individuals will stay with you until your case ends. You can take two Umbas Charms with you.

You'll be given a bonus for each case you solve, with increasing amounts based on the difficulty of the case.
 * Hesto Ethar (Captain Inspector)
 * Hesto En'Tel'Halde (Captain of the Watch)
 * Hesto Kestar (Captain Detective)
 * Hesto Zigyar (Captain Lawmage)

Rank 4: Kano (General)
Prerequisites: Rank 3 and renown 50 or higher with this guild, Lawful Good Alignment, and can only take this role when appointed by Tel'Haran Namar, after the previous Kano of your column leaves his service.

As a Hera, or Kano, you serve as the head of your column. As a Hera, all of the resources of your column are at your disposal, and you have the ear of Tel'Haran Namar as a member of his advisory Canvard.

Your salary at this rank is 100 gp per tenday, which will be enough to maintain a Aristocratic lifestyle if you live outside of the Garrison. If you choose to live in the Garrison, half of your salary will cover the cost of a Private Room in Private Huge Quarters.

Kano En'Tel'Feng (General of The Arrow)
They hold command of all the units in the Tel'Valar's army, deciding how to deploy them to best achieve the ultimate missions of Tel'Valar, as dictated by the Haran Namar, destroy the enemies of the Tal En'Estela to protect its interests and preserve the way of life enshrined by the laws instituted by Tel'Valar.

Ralokas Venkian Tel'Kano En'Tel'Feng 

Kano En'Tel'Lamba (General of The Hammer)
The Kano En'Tel'Lamba sets the agenda for the weekly meetings where the Vard Namarrim review the petitions of review of a decision of the courts, to decide whether to hear or deny each case. The chief justice typically administers the oath of office at the inauguration of each elected, appointed, and nominated individual of Tel'Valar.

Aolis Dorstina Tel'Kano En'Tel'Lamba

Ru'tarim mi Tal En'Estela (State Representatives of Tal En'Estela)
Every 500 years, the Or'tarim of all the districts vote on seven individuals they want to represent the needs and desires of the city. The Ru'tarim read all the bills passed to them by the Or'tarim. They vote on which to approve, and make any necessary changes before proposing the bill to the Haran Namar who will make the final decision and instruct the other branches of Tel'Valar to act accordingly. They also vote to confirms or rejects Ohtatyar appointees.

Unlike the other Kano of Tel'Valar, the Ru'tarim are mortals, not angels. Gadweth believed it was important that the mortals represented themselves.
 * 1)   Aymon Ularis
 * 2)   Laeroth Perwenys
 * 3)   Nevarth Bistina
 * 4)   Castien Elaceran
 * 5)   Kieran Bidithas
 * 6)   Jandar Gilyarus
 * 7)   Navarre Yeswynn

Kano En'Tel'Umbas (General of The Shield)
The Kano En'Tel'Umbas oversees all the offices in the Umbas. He manages the column's operations as dictated by Haran Namar and budgeting to complete said operations. He holds all members of the Umbas accountable to Tel'Valar's standards of Goodness and Law. He administers the disciplinary actions to be addressed on infractions of policy, rules, regulations, laws or ordinances, as well as promotion and rank placement of officers. He handles the production and development of department policies and regulations to uphold the Tel'Valar standards.

Umberos Morfaren Tel'Kano En'Tel'Umbas

Haran Namar (Supreme Judge)
Avaltira has the final word in all operations within Tel'Valar. Delegates the military goals to the Kano En'Tel'Feng, audits the Kano En'Tel'Lamba, approves or denies legislator presented by Ru'tarim mi Tal En'Estela, and updates Kano En'Tel'Umbas of any new legislature to be passed down the ranks. He sends Ovastarim on diplomatic missions to other city-states. He also is the only one with the authority to declare war.

Feng Charm
When you activate this charm, you can cast the Crusader's Mantle or Haste spell. Alternatively, you can cast the Guiding Bolt spell, and if it hits, you regain a number of hit points equal to the damage it deals. The charm vanishes after you activate it.

Lamba Charm
When you activate this charm, you can cast the Zone of Truth or Detect Thoughts spell. The charm vanishes after you activate it.

Tektes Charm
When you activate this charm, you can cast the Charm Person or Tongues spell. The charm vanishes after you activate it.

Umbas Charm
When you activate this charm, you can cast the Hold Person (3rd-level version), Command, or Counterspell spell. The charm vanishes after you activate it.

Tel'Valar Armory
The members of Tel'Valar have access to the armory, where they can loan magic items. Rank 1 does not have access to the armory, Rank 2 may loan one item at a time, Rank 3 can loan three items at a time, and Rank 4 may loan up to five items at a time.

The different ranks also only have access to certain items within the Armory:

Rank 2 Armory:

 * Cloak of Elvenkind (requires attunement)
 * Bracers of Archery (requires attunement)
 * Boots of Striding and Springing (requires attunement)
 * Adamantine Armor
 * Boots of Elvenkind
 * Mithral Armor
 * Quiver of Ehlonna
 * Sentinel Shield
 * Weapon of Warning (requires attunement)(Annie)
 * Wand of Secrets
 * Wands of Magic Missiles
 * Wand of Detection(KFBM)

= 15th Precinct Police Office Staff =

Umbas Kevwar
beat cops who go look for clues & provide muscle support. Will join Haldad on patrol occasionally.

NPCs:

 * Aimar Yeldi (met)
 * Evindal Daenala
 * Garrik Valralei
 * Kieran Kelris
 * Lutharis Wysahorn
 * Merith Grezorwyn
 * Mik Fonnisgo
 * Nuk Dexhuno
 * Respen Qingolor
 * Sylvar Leoleth
 * Sylvar Sarrie
 * Trek Prath
 * Vulmon Trathana (met)
 * Zindas Evr

Umbas Haldad (Watchman)
patrol, report incidences, report areas that need more patrols

NPCs:

 * Riadon Proklium
 * Mirrak Eminn
 * Korlenn Krojejairt
 * Theodmon Uripetor
 * Erolith Aewynn
 * Ruven Sarhana
 * Arathorn Yllaqirelle
 * Delmuth Ralothyra
 * Rhys Zyltris

Umbas Kestar (Detectives)
respond to civilian complaints & Haldad reports

NPCs:

 * Naeren Balkas
 * Zeno Gremaer
 * Aywin Doryarus
 * Gorred Valthana
 * Paeris Virlana

Sketch Artist:

 * Endorra Petydark

NPCs:

 * Dakath Ianydark

NPCs:

 * Carnelis Vexina